Hello Polycount. I'm now working on a Destiny fan art of the hand cannon "The Devil You Know". Below are the results of night #1 and night #2. ref: http://img3.wikia.nocookie.net/__cb20140918003901/destinypedia/images/a/ad/My_Great_Capture_Screenshot_2014-09-17_08-34-30.png night #1 night #2
Hi all i'm working on this hand painted weapon. painting at this stage is not done and i want to add some more details and color variations but not sure if the overall look of the model and values are correct. maybe it needs some more highlights to be added? want to establish the larger details before i move to the smaller…
Hey People! First hand painted study! o.0 (The UV/Model error in the blade ^_^) tdlr' This texture is not finished. And I am purely posting it for feedback reasons etc!! CC is very welcome! Reference For Art! AO Render To see my problem area's ps: Sorry for extending the post with images!
Hey guys! This is my first post ever on Polycount. I heard this is a great place to learn and get invaluable feedback and critiques on work. I am trying to improve my hand painted texturing skills and will be posting my WIPs and already finished textures to this thread. Your feedback and critiques are GREATLY appreciated.
Hi, a few days ago I started to look for a weapon of one of my D&D characters, as I can't find a matching weapon to my idea, I decided to design and model one of my own. I also used this to practise a littel more hand painted texturing and WoW'ish modelling. Modeled 3DsMax (1518 Verts) Texture: Photoshop (Handpainted…
so yeah the hand painting bug has bitten me. I've become obsessed...woo.. so yeah I've been trying wood first and I'm having difficulty with getting the grain patterns. I've gotten big details but I just don't know how to get the finer grain that adds more interest and makes it less flat. Any crits or advice is appreciated…
I'm working on a couple pieces with low poly counts and purely hand painted textures. Also I didn't need to but wanted to practice conserving texture space and using lower rez maps but more of them, rather then just a giant 2048 like I have done in the past. Anyway here is some progress so far on one of the buildings. Will…
I'm working on a hand painted medieval building to try to improve my texture work. This piece is still rough, but I feel like the end is in sight and need a fresh set of eyes. I'm happy with most of the textures- they look good on their own but do not pop on the model . Some are still very much in progress- the stucco,…
Hi all. I'm currently working on texturing my scene for a University Project, this is my first time using hand painted textures and I'm stuck painting the stone slabs on the upper floors. I've tried painting one of the stones, but it's not coming out stylised enough. I'm struggling being able to break up the single colour…