Hello everyone at PolyCount Forums, we are currently looking for some quality members to help speed up development of our game, we have a lot that we haven't shown publicly but will disclose to those that join us and require talented individuals to help us get this game ready asap. */ This is a work first and pay later, we…
Hi everyone. I want to share my latest work in Unity 5. Any critiques are welcome. Download for free on unity asset store: https://www.assetstore.unity3d.com/en/#!/content/57489 My artstation: https://www.artstation.com/artist/redforest --------Models Details-------- =====Sportscar===== vertex count: LOD0: 420k LOD1: 130k…
Hi everyone. I want to share my latest work in Unity 5. Any critiques are welcome. Download for free on unity asset store: https://www.assetstore.unity3d.com/en/#!/content/57489 My artstation: https://www.artstation.com/artist/redforest --------Models Details-------- =====Sportscar===== vertex count: LOD0: 420k LOD1: 130k…
Not too sure if it is the exact Glock18 model however xD, but here it is! I'm missing a few details but I put that off because I would really like to hear some criticism before I mess with the model anymore. I just started modeling about a month ago so by all means be ruthless and rip this apart :D .…
Ok, so I've been posting a couple pics in the WYAWO thread, but I'm looking for some help on texturing at this point so I thought I'd make my own thread so that this can get cut up. It's still WiP. Obviously there are still parts untextured. But I'm not happy with the direction of the pieces that are textured. I haven't…
So, I have finally narrowed my laptop builds down and im satisfied with 2 of them. After doing a bit of research about each, I now want some other opinions. Build 1 (preferred) http://www.pcspecialist.co.uk/notebooks/optimusVII-15/ Intel i5 6300HQ (cant upgrade) 8GB RAM GTX 960M 2GB 500GB FAST HHD 7200RPM 32MB CACHE 15.6"…
Hi, I am looking for any Artist with texturing and maybe rendering art skills for some League of Legends Models made by me. Here are some examples: http://postimage.org/image/42x1sufbr/ http://postimage.org/image/f5ggqn6kt/ http://postimage.org/image/o5roacxg5/ http://postimage.org/image/8gjucvxkr/ By rendering Art I mean…
Heya! Found a very old model I did more than a year ago with unfinished texture. Did not like the old texture so I repainted everything. The model is about 4200 tris and a 512 x 512 diffuse texture is used. Got some inspiration from the awesome art in allods online and the stuff slipgatecentral made. Hope ye like! Edit:…
Hello everyone at Polycount, we are currently looking for some quality members to help speed up development of our game, we have a lot that we haven't shown publicly but will disclose to those that join us and require talented individuals to help us get this game ready asap. [IMG]http://avalongamesllc.com/Sovereign…
Recently upgraded from a 2010 version of UDK to April 2011. As I am running XP64 here at home, I can't get much more current than this. As a side issue, if anybody knows the most recently possible build of the UDK I can get is, that would be nice... ...but that's just a tangent. This pathetic cry for help is about…