Hello everyone at Polycount, we are currently looking for some quality members to help speed up development of our game, we have a lot that we haven't shown publicly but will disclose to those that join us and require talented individuals to help us get this game ready asap.
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Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=425276632
Sound Cloud:
https://soundcloud.com/avalongamesllc/sets/the-death-games/s-k1z5Fhttps://soundcloud.com/avalongamesllc/sets/the-death-games-official-sound-track/s-xKmb0
Social Media:
https://www.facebook.com/AvalonGamesLLChttps://twitter.com/avalongamesllc
Requirements for C++ Programmers:
* 2-10 years of programming experience and at least 1-2 years of experience programming for games.
* C++ programming knowledge for video games
* AI coding experience
* Used to coding reusable gameplay systems
* Fast learner and hard worker
* Knowledge of UE4 API (Mandatory)
Requirements For 3D Artists:
* Must know proper PBR workflow for UE4
* 1-3 years of experience in your respective field
* Communicate via Skype
* Must be willing to submit to an art test.
* Basic Blueprint knowledge (Optional)
What we are looking for:
* 3D Character Artists ---Must know proper PBR workflow for UE4
* Programmers (c++ or blueprint) --- Must be skilled at either/both
* AI Programmers (c++ or blueprint) --- Must be skilled at either/both
*3D Environment Artist/Interior Artist -- Must know proper PBR workflow for UE4 and match quality as our lead Environment artist.
*3D Animator -- Must have at least 1-3 years experience animating and rigging bipedal and quadrupeds and experience in UE4 is a plus.
*Technical Artist -- Must have 2-3 years of experience and some knowledge of UE4
*Level Designer -- Must have 2-4 years of experience as a level designer and 6+ months experience in Unreal Engine 4.
*UI Artist -- Must be able to create beautiful and intuitive User Interfaces. Knowledge of setting them up in UE4 via blueprints/UMG is necessary.
How to Apply:
Send a resume/Portfolio to
steam@avalongamesllc.com