So I'm starting out my first full UDK scene, and am currently doing research on how to best build/prep my models for Unreal. I've practiced/researched enough that I pretty much get most of the major ideas behind building a modular enviroment, but one thing I can't seem to wrap my head around, is this power of 2 principle…
Hello guys, I'm pretty new at modelling stuff (read never done it in my life), and recently I decided I wanted to start creating levels for a game based on the UDK engine (Red Orchestra 2). For the people that don't know RO2, it is an FPS about the WW2 Eastern Front. The part about making the level in UDK is okay, I have…
@Khael I think
adjusted the brightness values on cine camera actors that exist in UE4 to make
sure that the image wasn’t too dark. I don’t
have much experience when it comes to a modular approach. But somethings I can
recommend are. · Setting
up measurements beforehand and using real world measurements. In my case I made…
Hi guys, today I finished my new set "Hangar" for Unreal Engine Marketplace Industrial location “Hangar” this set is perfect for creation of locations in open areas, urban or industrial character. This pack includes: modular houses and hangar drilling platform few tanks containers of different colors railway carriage of…
kk cheers I will look up modular design right away.. Also I know this might be a real pain as well but I was wondering whether you guys could show me some examples that way it will definitely stick in my mind and to also make sure that I haven't misunderstood anything. Say for example if I was to create a building (block…
Hello everyone. :) I have started a new environment project. The setting is a research outpost, with visual inspiration drawn from Mass Effect: Andromeda and Fallout 4. Combining sci-fi structures with signs of decay and long-term exposure. Goals for this project: * Create a wide range of modular assets and props to…
@Marchwarden: I saw your post after I posted last week. I did like the idea of tapering the building, but I didn't have enough in my poly budget to get curvy wood going. So I settled for the middleground and just tapered the house with the polys I have on the wood now. Thanks for the tip! @futurepoly: Thanks! :) It's good…
Marketplace Link Using this package you will be able to quickly and easily create a multitude of Sci Fi Corridors. Ideal for 1st person games. Customize PBR values & colors to achieve the specific look you desire. Personalize your assets to create environment that are unique to you and your vision. Video Material Demo…
Hello I recently dicoverd that you can use Trim Shet to build big Modular Pieces and save a lot of Texture Space. Now after some Research I´ve come to understand how to use these sheets but not exatly how to make them. I have already finshed all the parts I need to create my Trimm sheet (Patterms Materials etc.), but I am…
Oh I agree, you can build a powerful desktop pc for pretty cheap these days...but thats not the point. The desk top I build uses a ton of electricity, its powerful as hell and cost under $1000 to build...but the electric bill for us is high enough where the computer alone probably adds $50-150 extra per month (depending on…