Hey everyone! This is a project for my advanced zBrush class. I was allowed to skip the intro class so this is my first real go at a full body sculpt. The goal for this class is to have a professional level, full body sculpt thats posed and textured. The goal for this model is a game ready, current gen character! *Edit*…
Hey guys, It's been a while since my last thread. I'm working on a small project - a simple head sculpt for my portfolio. I'm not planning on retopologizing or even texturing this character. I just want to build the basic sculpt in full detail and create a render with Keyshot. Here is the progress I've made after today.…
Ok guys and gals' As I stated earlier I will be doing ALOT of sCulpts these upcoming weeks, because I have a very big challenge to myself. As you can see I really have been trying to learn anatomy and ive tried my damnest to really get good at it. But it seems unless if I actually practice it digitially I just wont get…
Thank you for the feedback. I will be posting up references. so you guys can give proper feedback. I Will consider everything been said. I haven't had much free time up until now. So in the next few days i will be working on just eyes and proportions off the face. Hope the sculpt shown below is a step into the right…
I am a student at Staffordshire Uni, and I am currently taking a module in environment prototyping. In our first part of the assignment we had to choose a concept and sculpt high poly models in zbrush. I chose to base my environment off Scott Homer`s Bioshock Post Office http://scotthomer.co.uk/ Here are some of the…
Hiya. I would like a relatively unique static asset to be created. A brief rundown of the asset: * Sculpted slate/travertine tile. This will be black/dark grey. Depth of slate texturing will be deeper/heavier than what you'll find in reference imagery. * Tile will be (Feel) approximately 6" x 6" by 1" deep. The depth axis…
Something I always find myself doing tediously before exporting something to mudbox is trying to get as even a quad flow as I can, so I don't have really streched polygons that won't sculpt properly. I usually do this by hand just adding loops where I think it's needed but because I don't use sculpting apps all the time,…
Current work-in-progress. Greybox meshes are initial meshes before sculpt (some placeholder). The roof will have sculpted and modelled geo once I've decided on how I'm going to tackle it. Sculpting Time: Log 1 (of several), still work-in-progress, currently at "time to sleep" stage of work.
@TeriyakiStyle if you're going to tell me I'm shit at least have the common decency of telling me what you don't like. Just writing "nah it's bad go learn stuff" is not going to teach me anything. I have made a sculpt that, save a few mistakes, more or less follows proper anatomy; I need to know what I fucked up here if…
Hi all, I did some searching online but haven't found anything that yields really good results with what I'm going for. I was wondering if anyone happened to know a good technique for modeling or sculpting wraps like these:- http://www.pacquiaovsmayweather.net/wp-content/uploads/2012/01/Pacquiao-hand-wraps.jpg I've tried…