I am a student at Staffordshire Uni, and I am currently taking a module in environment prototyping. In our first part of the assignment we had to choose a concept and sculpt high poly models in zbrush. I chose to base my environment off Scott Homer`s Bioshock Post Office http://scotthomer.co.uk/ Here
are some of the sculpts I have made.
This is my blockout scene so far
The deadline for the finished environment will be presented in UE4 with all models, and the deadline is in January.
Hope you all like it, if you have any feedback it is much appreciated!