Helloo guys. Im trying to rig this thing i made in 3dsmax: its the fuel flex valve from a rocket engine. I have hidden the top and bottom metal flex tubes to make the problem parts(the 6 hinges+center joint) easier to see.Here is what i have so far: The valve is a part of a larger rig with a gimbal bearing in the center…
so it looks like something died in my motherboard or powersupply on my athlon xp 2500+... It refused to properly power my 2.5" mobile drive, so I decided that rather than risk dataloss, work interruption or just complete failure... rather than spend time and or money trying to replace parts on an obsolete system, I pulled…
Hey Guys, Here is a build I've put together. I am a complete novice at this, so was wondering if any of you vets could check it over for any problems or compatibility issues. This is going to be used almost solely for 3d/2d work. 3dsmax, photoshop, zbrush primarily. *Korean Won 1000 = approximately 1 US dollar (a little…
Hey all, Hopefully search didnt let me down and hide threads from me but been trying to figure out where is a good starting point to learn the fundamentals behind shaders. I know there's HLSL for 3dsmax and maya. Im planning on picking up the HLSL series from cg-academy as the previews were actually pretty good. Was…
Full-time 3D Artist jobs@s2games.com We are looking for a talented and motivated 3D artist to join our core team. The Artist will work directly with the founding members to develop assets for our newly announced title Savage 2: A tortured soul. Savage 2 is a ground breaking meld of Real Time Strategy, First Person…
Hi all, I've begun work on a new small-scale contained environment and am excited to share my work as it progresses. Concept: March 2017, I traveled in Germany/Austria and my favorite places were often discovered after wandering away from the main tourist areas. I'd happen across a small square or wander through an alley…
Hey there, I guess I should have drop this earlier, but didn’t have the time to make it clean. I had the chance to work for Amplitude Studio - SEGA on the Endless Space franchise. Here are the spaceships I’ve made. The following ones are from two DLCs, Penumbra and Supremacy. The first drop is from the Penumbra DLC, the…
Hi, i was lookin for some help on google for one issue i have since i started learning UVs 3 weeks ago (yeah i am pretty much beginner level). i get so frustrated in getting a decent normal-map on my lowpoly as i get visual errors all the time. i am using 3dsMax and xNormals btw! So i tried it with a simple box first and…
Lumonix Releases ShaderFX 2.0 - The Node-Based Real-Time FX Shader Editor For 3ds Max. Dec. 6, 2007 - Lumonix Inc, today announced it is now offering version 2 of its unique ShaderFX plug-in for Autodesk 3ds Max. ShaderFX is designed to allow artists to quickly and easily create shaders for use in Max's real-time viewport…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Axis & Allies, is looking for a talented and experienced Senior Artist to work on several high-profile titles! Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person shooter where elite powered-armor…