Hopefully search didnt let me down and hide threads from me but been trying to figure out where is a good starting point to learn the fundamentals behind shaders. I know there's HLSL for 3dsmax and maya. Im planning on picking up the HLSL series from cg-academy as the previews were actually pretty good. Was wondering if anyone could give some thoughts about some things I want some further clarification/input on.
1. I'm planning on grabbing tutorials to learn python/C# but would it be better to learn C++. Also do I need to know indepth knowledge of programming?
2. If I know the basics of how shaders work, is it easy to port the knowledge to say UDK. Cause I always saw the materials in UDK and if I followed a tutorial I would understand what that node was doing but if someone said hey you make this...I would not know where to start.
3. I've been researching a lot of what it takes to become a TA. Tech-artists.org has been an amazing resource for figuring out how convulted the description of TA has become
But almost each position asked for scripting knowledge and instead of asking which is better, which will help me understand the core concepts. Also any good spots to learn the languages would be awesome.
Hope to get some good feedback as always from polycount
Edit: Found this book, time to visit the library: [ame]http://www.amazon.com/Shaders-Programmers-Artists-Premier-Development/dp/1592000924/ref=sr_1_1?ie=UTF8&s=books&qid=1274112815&sr=8-1[/ame]