It's not so much the usage of voxels which pretty much came and went, but the combination of voxel+destructability and procedurally generated worlds Many developers will incorporate procedural landscape generation their process, but manually tweak it afterwards. I know for oblivion they would have procedural processes…
Kolibri: Cute character! I have been thinking about painting my dnd character too, very inspiring! Mossed Neuronn: There are a few things that are bothering me, the biggest issue is the shapes, and how they interact. The mountain on the right has almost the same shape as the mountain on the left, which gives the landscape…
Hello everyone, I am working on game based on hexagonal procedural world. As well as endless) Current result one can see on video. There was no way to mount video with sound, so, please, turn on subtitles and enjoy music from free YouTube music library)) https://youtu.be/XCdqQJr6PHY Video review: On the video you can see…
Hello! I'm looking for Environment Artist (Unreal Engine 5.5) as a project partner. Our talent: We’re a small two-person indie team. My main profile is audio—sound design, music, dialogue—while I also manage coding, narrative and production (search wetdreamsexciter). My teammate is blocking out the world. We now need a…
Hi, I'm Uber. I'm new to the PolyCount forum and I heard it was a good place to follow 3d modelling. I hope questions are allowed here. I am a novice 3d modeler that is working with Unreal Engine and Cinema 4D (and Blender too) and I have a question about certain software. Recently I have taken an interest in landscape and…
Hi guys, in the past I created several topics about projects of mine but I never finished these, so I want now to start as many others my own little art dump thread for posting all kind of work in progress pictures. No matter how much I work on projects, you'll get updates and I hope for a lot of critique and advice :) So…
That's a bad example to follow, the material doesn't have an even resolution and the road isn't blended at all. 1. First place objects into the scene 2. Scale the objects to exactly the right size 3. Choose a good minimum camera distance to work from 4. Add a huge texture like an 8192 5. Reduce texture size while at…
There is a thread of that tutorial on polycount, it is pretty famous around here: http://polycount.com/discussion/92432/3dmotive-creating-foliage-for-udk/p1 I have done it myself and it really helps if you are completelly new to foliage. While most of the stuff in that tutorial is still aplicable, now that PBR has come to…
-i tried it at first but i liked the icons better, just give your more of the 3D feel -can u tell me how to speed it up? ill use it :) -the section8 is the game im currently working on and i cannot show anything yet, i put a year of work in that game by now and we still going. it gonna take the major part of my portfolio…
... this is, what I´ve been waiting for a loooong time :) Mixer and Bridge are really capable applications and even just beta status - GJ on this, guys! I really enjoyed mixing materials and man - this is what I was hoping Mixer to be. I am not disappointed. Now - I got som e questions, regarding paid licenses: Can payment…