Hey my current Project is to build a Biped Robot, with Ostrich Legs. I am wondering if you guys have any Tutorials or Youtube Videos which can help me to improve my workflow. Are there some Online Mentors showing their own workflow in Videos? Please let me know the names. Thanks
I'm working on a new project, The bridge from Star Trek: Next Gen. I have mostly everything modeled out. just a few details left and of course importing it into UDK. Do any of you have any suggestions on what I should do? I'm going to put up some more renders from UDK with the next day, but here are a few renders from Max.…
Hey all, I figured that I'd move this over to my own thread. I think I'm almost done modelling but I've been looking at this for so long that I am finding it hard to find any faults. I'm pretty sure I've overlooked somethings I have added more curves in her body to make her more feminine and rounded her chin. Added her…
I don't know much about trim sheet theory, so if I'm doing something glaringly wrong, or if anyone has some good trim sheet theory/courses, let me know. These are presented in substance designer 5. The emissive map intensity for half of these renders is really over the top and gaudy, just how I like them. The idea was to…
The art process is very interesting to watch. Can i ask why do you prefer to start by drawing the character black and white? What are the benefits as opposed to starting with base colors or with colors in general?
After seeing Rogelio's method of how to 'sculpt with height maps' I thought I would attempt to try it out myself. Here are the results. Combining this with a splatter node the variations are endless. Cobblestone floors, rocky walls, dashed pebbles. I will get more screenshots up over the next few days and try to do some…
Worked on this quick little project the other day. The aim was to get a model out in a short time frame that also has a bit of animation and interactivity in the end. Loved working on it, just concepting in 3D as I work frees up the mind and gets all my ideas out quickly so I can focus on what works best with out…
Best way IMHO is to generate masks from the terrain, using WM nodes. Slope, erosion, accumulation, etc. I put some resources here http://wiki.polycount.com/wiki/Landscape