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Star Trek Next Generation

polycounter lvl 7
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megasean polycounter lvl 7
I'm working on a new project, The bridge from Star Trek: Next Gen. I have mostly everything modeled out. just a few details left and of course importing it into UDK. Do any of you have any suggestions on what I should do? I'm going to put up some more renders from UDK with the next day, but here are a few renders from Max.

more coming shortly


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