After seeing Rogelio's method of how to 'sculpt with height maps' I thought I would attempt to try it out myself.
Here are the results.
Combining this with a splatter node the variations are endless. Cobblestone floors, rocky walls, dashed pebbles.
I will get more screenshots up over the next few days and try to do some nice renders in Toolbag. If anyone is interested in the Substance I am willing to share, it will be all framed and commented
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would love it if you could!
Looks like hot stuff
Here is some shots of the graph and a render from the Substance viewport.
The Graph:
Render:
Everything is commented and each section of the Substance is framed to explain what each portion of the Substance is doing. The true power of this Substance is the ability to use the graph and tweak the various parameters to get hundreds of rock variations.
You can then put the 'Stone_Generator' graph inside your own Substance graphs and add a 'Splatter' node to get various results (like I have done in my post above).
I am hoping to do a video tutorial soon to show you how far you can push this Substance to get a variety of different effects.
I want to give a massive shout out to Rogelio, without his video tutorial it would have been insanely difficult for me to try this out, he has done some incredible work and is a really talented artist.
I hope you like the Substance guys and please feel free to give feedback or you can PM me or email me if you have any questions. I hope the comments in the graph are useful, I tried to explain each step as best I could.
Download: http://bit.ly/stonegenerator
Enjoy!
possible have the file? It is no longer available for download. thank you