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Generic Sci-Fi Tiling textures

polycounter lvl 11
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CognizanCe polycounter lvl 11

I don't know much about trim sheet theory, so if I'm doing something glaringly wrong, or if anyone has some good trim sheet theory/courses, let me know.

These are presented in substance designer 5. The emissive map intensity for half of these renders is really over the top and gaudy, just how I like them.

The idea was to ultimately create an unreal tournament map/arena using just these textures, but I never found the time to do so. Hopefully in the future.



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