Hi, I'm Tina and I'm currently working on the Demon Edge - a sword from the Dota 2 universe. Reference: EDIT (progress): This project is for a class I'm working on so for this week I'm focusing on finishing the high poly model. Here is the 'finished' mesh (Zbrush render): Some callouts/other shots:
Hi, i was lookin for some help on google for one issue i have since i started learning UVs 3 weeks ago (yeah i am pretty much beginner level). i get so frustrated in getting a decent normal-map on my lowpoly as i get visual errors all the time. i am using 3dsMax and xNormals btw! So i tried it with a simple box first and…
Hello guys/girls! :) I just remembered I was going to post a thread asking about this issue months ago, but never got around to it, so here goes: Has anyone encountered the issue when working with the UV editor (with 'Show Edge Distortion' turned on) where suddently all of the UVs become solid white and 3ds max starts…
Hello I've been getting some odd results with my normal bake getting hard edges from my low poly using xnormal lately. anyone know how to resolve this issue or recommend another baking program.
The texture tiles "mostly" ok by the look of it (i checked in designer) there's a couple of areas where I'd expect to see some sort of spike but nothing that would cause the sort of gap seen in the last image assuming a 1:1 ratio of faces:pixels - unless one of the meshes was rotated relative to the others. I'd put this…