hi. ive been working on this scuplt for like 7 hours and my eyes are numb; cant tell anything apart anymore! 1) does my sculpture look like my person at all? maybe 20%? 40%? 2) are there any big anatomical mistakes on my sculpt? I know i should retopolgize and clean up areas of the sculpt, and learn about the ears and lips…
[ame] https://www.youtube.com/watch?v=CLtTKU2cScA[/ame] Damn this guy is a genius! His works bursts with style, originality and mastery, even though some of them lacks arc polishing and are a bit jerky (due to video game production constraint). I really appreciate hand-keyed work like this! I wish there was sites where…
So, I made a brush in Photoshop/krita. How do I solve this: The top and bottom are flat. I would like the brush to rotate as I paint so it like a ring of strokes. Like this;
Hi everyone ! I would like to know if like in Unreal Engine I could use in maya's viewport a way to show a camera view directly into a shader like a camera feed or a mirror in real time ? Thanks in advance,
In Marmoset Toolbag, if you're baking with multiple texture sets, there's an 😠 OLD 😠 bug that can cause Padding to break on maps like AO (and more). This can lead to issues like white seams in the AO map. Image 1: multiple setsImage 2: one set @EarthQuake Are you still there or in contact with them? You've mentioned a fix…
Hello im new to mudbox and i like this program more than zbrush for obvious reasons like UI but i dont now if mudbox has a "Equalize Surface Area"similar to zbrush or some other function that can make my objects more uniforme or transform triangles and n-gons in quads . Pleass reply I really like mudbox and i would like to…