[ame]
https://www.youtube.com/watch?v=CLtTKU2cScA[/ame]
Damn this guy is a genius! His works bursts with style, originality and mastery, even though some of them lacks arc polishing and are a bit jerky (due to video game production constraint).
I really appreciate hand-keyed work like this! I wish there was sites where people like him and stephen vyas could post thier work..kinda like an artstation but for hand-keyd animations (for games of course).
EDIT: I like less his work on dramatic scene like towards the end but the looped and action in-games animations are pretty slick!
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^This is the droid you are looking for...
If you join the group, any time you post a video, you can add it to the group. The owner also adds stuff randomly when he finds any game reel
Vimeo is indeed a site full of pearls in terms of art. BOOk-freaking -marked.
Hey Franky, long ago, I had made a thread talking about this ( although with a controversive title) where I stipulated that game animations were way too often left behind in terms of quality compared to visual grpahics.
Of course, the animation/film industry is quite different from the game when we talk about animation, however, I still feel that way too much big developers neglect this aspect from their game...
This. Players do need quick reactivity from their characters when playing so, transitions between cant be smooth and more often have to be fast..
However, I dream one day, a developper will find a solution for this.
If few games do it, then I want to be the first to popularize it.
These days there's not the platform for them here it seems.
How do you even animate snake bodies like that?
[ame]https://www.youtube.com/watch?v=R-WRxhjIsUU[/ame]
Maybe these kind of animations could be too slow for quick action game but for turn-based RPG's, they would be excellent!
Neat thread, I personally always go to WoW to check out incredible animation. The attention to detail on every creature and npc is astounding in that game, especially now that all player races have brand new meshes with new rigs and facial animation. It all looks and feels properly weighted for what essentially controls like a floating camera, no viewbobbing needed to convey travel in it.
For more stylish and "out there" animation I look to Japan and especially character action games like Ninja Gaiden, Bayonetta or Metal Gear Rising. While facial animation may not be the best in those games; everything from attacks to jumps to running to finishers have a certain oomph to them, they all feel and look really really satisfying.
Animation matters so goddamn much in games, I remember in uncharted 3 when I did a sprinting jump with Drake his body kind of freaked out and it looked like his arm broke because the animation was played so fast, I could never unsee it
http://youtu.be/kEFuLEvKW_4?t=2m17s
It's very nice to see animators getting alot of credit in the Dota Workshop - good animation is a huge part of the wards and couriers that get through there.