Hi people. This issue is a little bit strange. I have done a walk cycle in a character and i want to move all the character along a path meanwhile the walk cycle is running. The problem is that the character is a Matrioska and it has a lot of parts so i have thought to link all the parts to a dummy and then link the dummy…
Im making a UI that will control all the light shaders in the scene at once without having to go into the nodes of each one everytime. I can get every attribute I want except the values from the dropdown optionmenus in the attribute editor. How can I get this value and change it? Im looking at the script editor with echo.…
In Maya I simply control click a loop or ring, then double click a subsequent segment on that loop or ring to partially unselect it. Is this possible to do in max? I know there is window crossing but a complex partial ring/loop deselection when that ring/loop is going around the object would be highly useful.
Hey guys, since I upgraded to Zbrush 4r4 I haven't been able to use the move tool. Every time I even click it, zbrush spits out a recovered file and closes. I don't use the move tool TOO often, which is why it is only now bothering me. I was thinking maybe my computer was just acting weird; but it happens every time.…
Hello everybody, so I just joined polycount and thought I would join in the amazing shares we can see on the forum! I'm a concept designer for movies and game, worked in China and in North America. I've recently decided to update my artstation so I have a lot of designs from the movie The Wandering Earth to post. l left my…
the one turning is the only one i want to show up. The other guns and attachments are all completely hidden and only show up in the final render.. Any help would be amazing!
I'm looking for an easy way to adjust the max cage offset of dozens of bake groups all at once. I'm guessing the easiest way to do this is via python. Does anyone have any insight if this is possible?
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…
Remove/Copy/Inst radio buttons are not exposed in maxscript. In 3DSMax 2016 I had a working solution. The interface changed a bit in 3dsmax 2017 so that could be a possible cause. I have quite a lot of code that is now useless in 3DSMax 2017. Does anyone know a way to set the radio buttons for Remove/Copy/Inst and also for…
Hello everyone! I have this project which includes utilizing vertex colors to drive the shaders I have in unreal. My current solution is to use Maya to apply vertex colors and import the mesh to the engine. My problem though is I hate having to go back and forth from Maya and UE to adjust colors. I feel like this can be…