i could be mistaken, but Splash Damage started out as a mod team that made a map for Return to Castle Wolfenstein, it was so good ID asked them to make 3 more maps for the GOTY edition. and went on to develop it further into Enemy Territory: Wolfenstein? Counter Strike started out as a mod, and by version 3 or 4 Valve…
So I've been using maya for about 3 months now and im pretty comfortable with it.. in some cases i prefer it to max.. but regardless, there are still some small things that i wish i could do but cant. I dont know if its a thing with maya that is just like this, or if i need to change settings.. so thats where you all come…
Eh, you can only really tell the difference between a convex and concave eye from close-ups at an angle of at least 45° or so - not a common occurence in games, where characters are usually looked at from the front or from a slight angle. I don't think it's worth the trouble to make it anatomically correct if you need a…
Okay guys Can someone explain what am I doing wrong I have the simplest alpha imported in zBrush Used the grabDoc on it Here it is without tweaking And after some time spent tweaking Alpha settings here is the result that I'm happy with Now, all that i need is to export it to use constantly without spending time tweaking…
Alright here it is: https://youtu.be/tjAEcof0RaI I simply added the same thing to the lamp material too. The bounding box is the weight, this will work in your case too, as they are one actor. Its also used as the coordinates of the noise, but its made very big, so it distributes a very small area of the noise over the…
One thing to consider is the typical indie developer is fairly broke while funding and coding the game by themselves. They need you as an artist to make their game look good but they probably can't afford AAA freelance rates. If an indie is asking for Max/Maya/XSI stuff then chances are they've got a some money to pay an…
Hello, i'm pretty new to substance software, but i hope this questions would make sense. First of all - how can i achieve carpaint look with substance painter? I'm making a car game model for a first time and i really confused about it. I thought carpaint would be default material in SP2, but it's not. Then i looked up in…
****The Position is filled. Thank you to everyone who applied**** Hello Polycount, We are Infinity Vector, a small game company located in Tokyo, Japan, and the makers of Assoluto Racing. We are looking for a 3D artist to help us make Low-Poly interiors for a mobile racing using Unity. We are shooting from somewhere…
Hey guys I have a question with the insert brushes on making sandals.So I have this character with a sock on and I want to but sandals for the feet with ropes holding the sandals in place. I use the insert brush and I am able to move it around as I like but when I switch over to a new subtool and go back to try and using…
I couldn't find something like what I'm looking for. And all the links posted in those threads (images, tutorials or documentation) are dead. Maybe my mistake was calling it "track". The idea is to make a city for a racing game like Need for Speed Underground but more "open world" like GTA games: But my problem is on the…