Hello everyone! My name is Karran and I’m a PhD Student at the University of Toronto. I’m working on designing a user-centered tool to visually explore / browse 3-D model repositories and wanted to interact with 3-D artists / designers to understand their needs and motivations for using such a tool. In particular, I’m…
Hello all, We're looking for 3d artist capable of creating car meshes and morph animations to be used in a car customization system for our Automobile Manufacturing Business Simulator named Gear City. We're offering $20 a model, morphed and animated, that meet our specifications. These models DO NOT need interiors,…
Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in…
Hi everyone! My team and I have been working on our game for quite some time now but we're lacking a character designer for our team. The game is being made in Unity and is coming along very nicely. What we would need is someone who can dedicate some of their time every week working on a couple of characters for the game.…
Hello, Me and five others students in development are planning to do a gamemode for the Source game Garry's Mod that will be our final school project. It is a very important and serious project as it take two years and is required to obtain the diploma. The project: We are basically remaking an old game: Hogs of War. For…
About the Game Granny Wars is a 3d, cell shaded fighting game similar in look to Guilty Gears Xrd. The game is an obvious parody, which aims to be hysterical to watch and play, but still one with all the complexity and richness fighting game players expect. About the Progress All 8 playable grandmas and a 9th end boss have…
Hey! Good start! Welcome to the world of organic topology. This is going to sound a bit harsh but I would suggest starting over at this point. This model has lots of weird topology and your edge loops are not going to deform properly. When the shoulders move for example there should be a flow of edges... almost like a…
This looks really great! :D Awesome details, I instantly thought "Rapture! Bioshock!" B) Bioshock 1 has this very unique and iconic art theme, I have always liked it. How did you texture it? In substance painter?
Hi everyone. This is my first time posting on these forums or looking for any freelancers, so I apologise ahead of time for any noob mistakes. I'm currently in my final year of university for animation for games and i'm working on my proposal for my final project. I suck big time at modelling so I always knew i'd need to…
Hey all. I am looking for 3D modeller / texturing artist to collaborate with me on making asset store packs to sell on UE4 and unity marketplaces and possibly on other sites aswell. I am quite OK modeller, but my texturing skills are non existent, that stuff doesnt interest me, and i would much rather collaborate with…