Inktober is almost at a close, I won't lie and say I've been doing one every day, but for a send off I wanted to create something pretty grand with Substance Designer in an inked style, everyone was asking for a tutorial too so I thought I'd video the entire process, explaining along the way my thought processes and…
Hey there! I'm a rigger and producer on a project called Pure. It's an episodic story set in the not so distant future with an authoritarian government and a group of rebels fighting back. Trust me, it's not as derivative as it sounds, but is definitely a love letter to all our favorite films. We've already gotten the…
Hi guys, a while ago I gave Iray in substance a try but I noticed a lot of oddity with it. Here is a test model I did - right version: smoothed edges on any edge thats less than 90 degree left version: hard edge and cut in uv so the shading can be closer to the high poly here is high poly: I brought it into Substance…
Hey everyone, I'm relatively new to Substance Designer/Painter, only started playing around with them recently - So I'm not sure if this is a bug, or if my settings are incorrect. When I use Iray to render out the material on a mesh, I get these weird shading issues when using Environments which cast strong shadows. At the…
Hi! I'm making assets which are to be used for destructible meshes in Unreal Engine. I'm running into a problem with the bakes and I assume the Ambient Occlusion. I don't know how not to get the data from Zbrush concerning where different meshes overlap for when baking in substance painter. Each piece is separate in Zbrush…
Hi all I wanted to try the new anchor system of painter with a custom substance. Found the result interesting so i wanted to show it. You can input a color map, or paint it directly in painter and anchor it to make a fur version of it. Same with a flow map, you can decide the flow of the fur in substance painter with an…
Hey Guys, just a quick question regarding performance on Substance Painter. If I change any parameters substance is slow and goes through the red loading bar at the bottom of the screen, this happens with all parameters, even base colour. I'm working at 2k resolution and have nothing else open apart from substance painter…
I have been trying to export textures to UE4 and they come out very pixelated or not at all. I have opened some other substance painter files of mine and they export just fine. The door has been unwrapped and textures work fine in UE4 with basic materials. I have no idea what is going wrong and have been at this for about…
I had the pleasure of interviewing Simon Pennington, Lead Artist at Creative Assembly. He went into full detail of his Star Wars inspired Substance material. Full breakdown here: https://www.exp-points.com/sci-fi-panelling-substance-designer
I've experienced when baking a normal map on half'd geometry w/ uv's (including both sided geo, with mirrored uv's in the 2nd uv set in flipped status.) Substance Painter, the seams are flawless. When I bake a normal map in substance designer. The seams are very present. My co-worker who had used substance at work brought…