Certain Affinity approaches work-life balance the same way we approach our games. We design an environment where creative and ambitious people can connect with others and make things happen. Then we build content to keep people engaged and processes running smoothly. We believe there’s a way to do great things without…
So I've been thinking about this for a while, but the Scott Pilgrim movie is comming out in a year or so and its going to be live action and terrible I'm sure. I was thinking that maybe I ought to animate a few of my favorite scenes from the books how they ought to be done (assuming the film ruins them). This is where…
Senior Lecturer Games Art - University of Hertfordshire - £35,938 to £45,486 https://www.jobs.herts.ac.uk then click search/ all search options on Scroll down for "Senior Lecturer Games Art" Closing deadline for applications: 12th December 2012 Interviews will be held: 4th or 7th January 2013 This is a full time position…
Join our team to help build out our cast of characters in an exciting and expansive game world. Construct humans, mechanicals, and monsters that push the limits of modern mobile game fidelity. DUTIES AND RESPONSIBILITIES Take a concept and plan out its construction Sculpt high resolution characters and supporting props.…
Hello! our company introduction as follows : We are a 3D animation studio in China (short for Steercg) providing top quality creative services to the animation, game, and entertainment industry. Our animators have a lot of experience and we'd love to work with you. We have about 30 artists skilled in art design,model,…
http://www.joystiq.com/2008/07/22/splash-damage-hires-four-industry-vets-for-multiplatform-mystery/ "After getting all BFF with fellow developer Bethesda, Quake Wars dev, Splash Damage, has begun to ramp up for its "genre defining" multi-platform project, announcing the appointment of four industry vets to its team. Among…
Having a slow afternoon? Check out some of the happenings througout the community. * Cel shading tutorial in Maya with Cristophe Desse * Pixologic Interviews the Mass Effect 2 art team * Some crazy Giger-esque work by artist Alex Kozhanov CGChannel [caption id="attachment_916" align="alignright" width="180" caption="Art of…
Hello guys. At this point of my school career I am asking my self what can I do to stand out of the rest or what will grant me a solid position when applying for a job in the industry. Today at my school I had a small workshop/talk with an ILM compositor that recently worked in the Avengers Film. He talked about how he…
So with quite a few of my projects I constantly find myself off the general route. The workflow I would like to have is: Block out Highpoly Lowpoly Placement However I keep getting muddled up with technicalities... For example I am creating a town in UDK on a landscape, I want maximum control over how everything is placed…
**PLEASE READ BEFORE SEND E-MAIL TO US** We 're small indie game want to make a RPG Fantasy Game [BXG] [GXB] It will be
quite big so we Looking for Programmer 1 like JRPG game ( Rune rune factory / zelda series / Atelier series ) 2 experience and creativity idea for make crafting system 3 have a portfolio of Programmer 4…