hey I was looking at the game art comp over at CGchat, and thought I might give it a try I doubt Ill have time to finish by the deadline but I needed the practice anyways my sexy chick is Mitsuko Souma female student # 11 from the novel "Battle Royal" I kinda exagerated her Sicle_sp?_ a lil bit to fit the contest…
Hey guys! How's everyone doing? So i've decided to start a new project recently, basing it around a hand painted style of art. This is something i've never really attempted so i'm a little out of my comfort zone. Anyway, i've made some progress and close to completing the sign for the Saloon. Below are some reference…
Hi all! :) So I thought that I should overcome one of my biggest problems with characters. I sculpt the head until it looks really quite good before I even block out the body. Problem is that until the body is as detailed as the head, it looks very odd. So I saw some concept art of a monster and thought I would go for it…
Hello guys, i have been trying to learn normal map baking for ages, and now had some time to finally learn about it.So, heres my first "complex" bake :poly121:, i decided to make a german world war granade as it was a cool model and still easy to uvmap, i will start working on the texture and i would be really gratefull if…
This may be too early to post screens, but I figure I'd start the thread anyway. This is my first scene ever and already I'm kinda hitting snags. Mostly just figuring out how I want to execute some of the stuff in the scene.. like do I want to make the walls, floor, ceiling modular, or should it just be one long plane with…
Hey guys. This is the culmination of a few days of work. I've never done a stylized sort of art piece, and I really dig the Warhammer art style so I tackled this catapult. As you can see it isn't done yet. There's some obvious clipping and one visible seam. And for some reason Marmoset also rendered the back wheel all…
I'm still working on my black mesa weapon replacement pack, and it's time for the SPAS 12. Newest: I'm aiming for 10-15k tris for the view model, and will model in details that will render >10x10 pixels onscreen at 1080p and I'll be doing all the internals that are visible during normal animations unless I get too lazy.…
hey folks, im working on my portfolio piece and thought i'd post some WIP it's a guitar modeled in max, im taking the sort of "world of warcraft" + photo source approach, majority of the decos are painted in photoshop and im prolly gonna crazy bump it later, the model's 967tris (my limit was 1k) and here's the WIP:) (i…
Lastest images Hi everybody! Since its summer now and I have ALOT of spare time, I decided to ask what you guys think of this project I had in mind. I will be updating regulary as I make new stuff so that you could follow and give input.(if you want of course) Here is the idea: An ancient temple hall hidden somewhere not…
Hello!I've started to work on a game for mobile and I've just created the main character.Thanks to Fabi_G and vincentbruneau for some tips,and thanks Eric Chadwick for helping me with animation. Here is high poly: low poly: wires: rig controllers: some animations: sketchfab :…