A lowpoly cyberpunk-ish headgear. About 10k triangles and 2048x2048px texture map. 3D modeling done in Blender, texturing and rendering in Substance Painter. Final renders Steps Texture (base / normal ) Sketchfab model
I textured my coffee maker in Substance Painter. The carafe is set up to look like glass. Parts of my texture are supposed to be transparent. How do I set up my opacity in Unreal4?
My first texture for the Bizon. Here you can see the texture in Photoshop. Some pictures of the Bizon with texture: If you want to see more of my work: https://www.artstation.com/artist/bram Feed back is welcome.