well hi xD im started Playing NS some time ago and somehow felt like doing some custom stuff for it xD well anyway heres what i´ve got so far *Heavy WIP* made by this concept : well still heavy wip i still need to fix a lot of things but my real prob is, i was sondering how i should built the "connection "between those 2…
This deal is pretty insane: http://www.wolfire.com/pack And if you already have pre-ordered Overgrowth, check your email, you get NS2 for free! This made my evening :) Also follow the Wolfire blog if you can, they update daily and it's very interesting to read: http://blog.wolfire.com/ So yeah, spread it and help these…
Example: http://i177.photobucket.com/albums/w240/jonstoner/iw3mp2007-11-2319-40-52-57.jpg (big image!) How is that done? Am I guessing right that there is a weapon specific mask texture with a blur shader that gets only activated when switching to the irosights? Or is that some fancy engine coding work?
hey guys, I have a question about the new quixel suite work progress, is it possible to add scratches, rust or whatever for details just on specific areas?
I want to create a grid of random characters. I am new to functions and FXmap/Pixel Processor. It's possible to chain together several tile gen/samplers with unique image inputs of different characters, but it seems overly complicated and a pain, especially if i want hundreds of characters. Also thinking it may be useful…
I don't suppose there's plugin/mod for something like this already ?? I feel this isn't really about getting used to the (horrible ?) UI. This isn't about learning that Edit Topolgy Skin Thickness and Adaptive Skin Preview/Make Skin are not next to each other. The number of brushes (or alpha or texture) will only go up…