Hi there! I'm new to Unreal and have been focusing on interiors. Now, I'm eager to dive into exteriors. Could anyone recommend some reliable tutorials to help me get started? Thank you!
Psyonix is a video game developer located in downtown San Diego. Best known for Rocket League, the award-winning game that combines soccer, driving, and highly competitive and addictive game play, we are an industry-leading game studio rooted in a crunch-free philosophy that emphasizes a healthy work-life balance. We are…
We are looking for a talented Senior Producer / Game Designer to join our team in San Antonio, Texas and make this vision a reality by creating an immersive universe for training. What your responsibilities will be: - Translate the vision of the creative director and design our playable events- Write scenarios that are…
Hi! Just looking at the pictures, I wouldn't think they belong to the same project, more like a collection of images. Regarding use of AI: Personally, I don't think when starting out it's productive use it, as it results in giving decisions away and accepting results. Maybe the result will lack personality/intentionality.…
Doing simple preliminary designs is much quicker in 2D than 3D. Once a design evolves well beyond the thumbnail stage, finishing it up in 3D seems like a fine approach. It's fairly common these days for a 3D proxy model to be supplied to a modeler who will create the final asset. If the character design was finished up in…
[FONT="]Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a UI Ergonomics Designer (Web Applications and Social APIs) to join our production teams in Montreal.[/FONT] [FONT="]Gameloft is an international developer and…
This
is what I’ve been told by my level design teacher: * Level
Design is about 2 things: * Can
you create believable spaces – This is doesn’t mean realistic, as not all games
are realistic, but it means that you need to be able to create spaces that have
history and have realistic structure. Your levels should tell a…
Hey guys, im working on this vehicle design right now, which i plan on making into 3D model when I am done designing it. I wanted to make a sci-fi racer with inspiration from vintage racing cars and give it a really chunky/heavy feel. It's still a work in progress, but id' love to have some input on what you guys think…
I've been working on this character off and on for several years thinking I've settled on a character design but I keep going back and forth on it. I recently revisited the design as what I had settled on, I didn't feel satisfied with. A brief background of the character and setting: it's a post-apocalyptic world where…
Hey everyone, I just created a procedural stop sign inside of Substance Designer. Everything is 100% made in substance. I tried going for a beaten up look to add some personality to it but you can definitely make it look however you want. I've been using Substance Designer a lot more lately to try and get better at it, so…