Doing simple preliminary designs is much quicker in 2D than 3D. Once a design evolves well beyond the thumbnail stage, finishing it up in 3D seems like a fine approach. It's fairly common these days for a 3D proxy model to be supplied to a modeler who will create the final asset. If the character design was finished up in…
[FONT="]Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a UI Ergonomics Designer (Web Applications and Social APIs) to join our production teams in Montreal.[/FONT] [FONT="]Gameloft is an international developer and…
This
is what I’ve been told by my level design teacher: * Level
Design is about 2 things: * Can
you create believable spaces – This is doesn’t mean realistic, as not all games
are realistic, but it means that you need to be able to create spaces that have
history and have realistic structure. Your levels should tell a…
Hey everyone, I just created a procedural stop sign inside of Substance Designer. Everything is 100% made in substance. I tried going for a beaten up look to add some personality to it but you can definitely make it look however you want. I've been using Substance Designer a lot more lately to try and get better at it, so…
Hello! Here are some stylized materials that I have been creating while learning Substance Designer for a personal UE5 environment project I'm currently working on. I am slowly starting to get the hang of Substance Designer and am becoming more comfortable including it in my asset creation workflow. Feel free to check out…
Hey guys, im working on this vehicle design right now, which i plan on making into 3D model when I am done designing it. I wanted to make a sci-fi racer with inspiration from vintage racing cars and give it a really chunky/heavy feel. It's still a work in progress, but id' love to have some input on what you guys think…
Hi All, My name's Luca Antonio Battiston and I am currently studying Games Art and Design at Herts University. My background is in sound design, music and sound engineering, so environment art and 3D modelling is uncharted territory for me. I would appreciate receiving feedback about the work I am doing from other…
I've been working on this character off and on for several years thinking I've settled on a character design but I keep going back and forth on it. I recently revisited the design as what I had settled on, I didn't feel satisfied with. A brief background of the character and setting: it's a post-apocalyptic world where…
Hi What's the latest with Game Design Document's (GDD) at your studio. I have read some articles like "Death of the game design document" While I know there no set rules for a GDD or Design Bible, Game Overview Document or however you phrase it these days, I was wondering what your studios use or should I say what you…
Hi guys, I am now doing FYP showcase sci-fi so my works will be in design enemy robot, weapons and some prob. so I need to do a research (statement of problems research questions etc...) so anyone can help me to find articles and books about design robot and weapons to apply it in my research. I got some books like : 50…