Hi
What's the latest with Game Design Document's (GDD) at your studio. I have read some articles like
"Death of the game design document" While I know there no set rules for a GDD or Design Bible, Game Overview Document or however you phrase it these days, I was wondering what your studios use or should I say what you "might know off" so you don't break any NDA's.
Is there any central control from a document or some kind of lose open source document that designers write up? or is it more just a case of doing what the Leads ask for?
Replies
if there’s an early doors milestone deliverable that asks for a ‘GDD’, it’s usually a teeny proto version of what that doc will eventually become.
Huffer hacknplan is the perfect tool, it works perfectly, thanks.
Okay question two, lets say you have been invited to visit a publisher to pitch your demo, what would your documentation look like these days?
SCEE in particular would flat out say they weren’t interested in being taken through a deck. Put that laptop away. The demo and your own natural description of it has to do the work.