hey guys, I have a question about the new quixel suite work progress, is it possible to add scratches, rust or whatever for details just on specific areas?
I want to create a grid of random characters. I am new to functions and FXmap/Pixel Processor. It's possible to chain together several tile gen/samplers with unique image inputs of different characters, but it seems overly complicated and a pain, especially if i want hundreds of characters. Also thinking it may be useful…
@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…
I don't suppose there's plugin/mod for something like this already ?? I feel this isn't really about getting used to the (horrible ?) UI. This isn't about learning that Edit Topolgy Skin Thickness and Adaptive Skin Preview/Make Skin are not next to each other. The number of brushes (or alpha or texture) will only go up…
Hello everyone! i have been searching how to get all nodes into the same Layer and its child Layer nodes (only i want nodes) by maxscript , but i can't get any way to resolve this. Could you help me with this mini-problem? Thank you guys!
I have been wondering if there is a way to extract textures from an object or its materials in 3dsmax for further painting in Photoshop. Say for example u assign a diffuse texture to an object and adjust the texture tiling to fit the object, is there a way to extract the diffuse texture again and save it out like a uvmap…
Sharing a tool I developed for Maya artists, it can be purchased from my Gumroad store here https://app.gumroad.com/malcolm341If you already own the tool the update to the new version is free. https://youtu.be/X7at0KhauWk?list=PLAUgGUDpaMENfz8Nd7Zw-LxDK_v5ZflY6