I have been wondering if there is a way to extract textures from an object or its materials in 3dsmax for further painting in Photoshop.
Say for example u assign a diffuse texture to an object and adjust the texture tiling to fit the object, is there a way to extract the diffuse texture again and save it out like a uvmap to edit in photoshop. This will be cool as one can add scratches, peels and break the tiling for a more realistic look.
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Is there a plugin that can do this without changing the renderer.Corona does not support bake maps or I am guessing I have to create a arch and design material with the texture plugged in and bake with mental ray.
Could you write down step by step what you did? Because it should work.
You can try this:
Duplicate your mesh, and add a push modifier. Write a small number into the push amount, something like 0,1 or less (depending on the scale). Now hit 0 or open up the rtt manually. Enable the projection, and select your original mesh (so this will work like when you are baking from a highpoly to a lowpoly). Adjust the case, and bake a diffuse map now.
It seems render to texture doesn't work with overlapping uvs like u pointed out.I forgot to unwarp the model without any overalaps.