Hey everyone, This is my first time posting here and I'm super excited to get some critique :] I have for you a WIP on a handpainted scene titled "Madmans Lair" as inspired by the Riot team. I am attempting to further develop my handpainting skills so my texture work is a little muddy right now; I'm currently working on…
Evenin' all! Ive had this urge to recreate some of my favourite characters from old games for a while, the one that stuck in my mind most was christof romuald, from Vampire the Masquerade. For the those too young to remember the better prequel to Bloodlines: TOO BAD! The scene will be rendered out in 3dsmax, I will work on…
Hi everyone, My name is Yavi. I'm a 3D environment artist, based in California. I'd like share with you my most recent work, entitled "Lighthouse and Butterflies" The original concept was created by Arthus Pilorget (https://www.artstation.com/artwork/r33nO). I used ZBrush 2018 for all of the high-res models. With all the…
Hi everyone, I've been developing this scene for a 2 to 3 weeks or so now, the main features are predominantly based on Cannon Street underground tube station, although I've added a few of my own features. I've modelled it, baked the base normals and Ambient Occlusion, and exported it all into UDK where it's starting to…
Hello, I am trying to bake a high poly model into my substance painter and it keeps giving me "Failed to load 3D scene, bad allocation." I seen a few sollutions online but nothing seems to work. Most say it is a RAM problem but that sounds confusing. Also I just tried to put it into substance normally and did not work…
Been working on a Sentry Turret for the Portal scene, undecided if I want to treat this a medium poly asset or take it further as a high poly to bake off of. One idea im currently thinking of on where I want to take the scene presentation-wise as cinematic or interactive piece, is having the player (or a recorded 1st…
I was just going through my content browser and renaming my static meshes and materials to fit the naming conventions of my assignment. When I hit save, UDK crashed and when I opened it back up my scene was void of all my static meshes. It had a load error saying they couldn't be found and they had a 'null' value or…
Alright you guys.. so.. I went ahead and did some more work on the map - Expansion sort of.. So as usual.. started off with blocking out with meshes this time.. I wanted to go for an "all in" cavern sort of style.. so... bombarding with rocks.. And after that went ahead and started shaping out some forms with the castle…
This adds a neat way to iterate scene levels pretty quickly. The animation can be built in iClone, or mocapped in iClone. It's a crazy-powerful cut scene editor! :) https://www.youtube.com/watch?v=yjJldjrzqww
I'm using mental ray and 3dsMax2009. I want to create an Ambient Occlusion pass of a scene that I have created. The scene has a lot of materials with displacement maps which prevents me from just going to Render->Processing and using the Material Override tool. Is there an easy way to get an AO pass on everything while…