I'm using mental ray and 3dsMax2009.
I want to create an Ambient Occlusion pass of a scene that I have created. The scene has a lot of materials with displacement maps which prevents me from just going to Render->Processing and using the Material Override tool. Is there an easy way to get an AO pass on everything while keeping each material's displacement? The only way I've been able to come up with so far is to make a generic AO material then a custom AO material for each material that has displacement, as you can imagine this would be super tedious to setup/apply each time I wanted to do a render.
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Under Render Elements choose "mr Shader Element" then assign it a ambient occlusion shader in the "parameters" tab. This will spit out a second render pass whit your AO.
I'll keep your posted method in mind though cause that's a neat trick I could use for other things.