I was just going through my content browser and renaming my static meshes and materials to fit the naming conventions of my assignment. When I hit save, UDK crashed and when I opened it back up my scene was void of all my static meshes. It had a load error saying they couldn't be found and they had a 'null' value or something. All the files are still in the package with the new names.
Is there an easy way to get my meshes back in the scene or am I going to have to rebuild?