model And here's a few renders and the marmoset viewer file: https://www.artstation.com/artwork/RBvgv This is based on a concept by Dillon Grubbs: More of his work can be found here: https://www.artstation.com/artist/dillon_grubbs I was given a critique that the grip wouldn't work in real life? Any suggestions on how I…
model And here's a few renders and the marmoset viewer file: https://www.artstation.com/artwork/RBvgv This is based on a concept by Dillon Grubbs: More of his work can be found here: https://www.artstation.com/artist/dillon_grubbs I was given a critique that the grip wouldn't work in real life? Any suggestions on how I…
Hello all :) I'm Sam, 15. I'm a young French 3D Artist. I'm currently working on a Spas 12. I achieved the High Poly work, and the Low Poly will be posted soon. All the modeling was done in Maya. This is my second attempt about weapon modeling. I mostly created environments for the moment. I used my imagination for the…
Hey guys, just wanted to share with you my latest, decided to do a Spas-12 as it is one of my faves. This is the Highpoly progress so far. Prob gonna work to make it a FPS/TPS model for Unreal engine. Gotta love Keyshot for those sexy HP renders! :) Cheers for checking out. TheDudeness24
Hello there! Here is a personal project I've been working on for the last couple of weeks. It's a Franchi SPAS 12 shotgun, the most well known and used shotgun in Videogames and films (though not so much in real life). Modelling of both high and low poly meshes done in 3dsMax, textures in Substance Painter, rendered in…
Create enough space around the focal point to make a clear visual separation. Imagine a movie or any music that has a pause before the climax. Making a clear separation between the background elements and focal point is the goal of composition. As an example, contrasting horizontal and vertical shapes. I suggest switching…