reaaly with a simple square environment like this i would NOT get bogged down with baking from high poly...i dont think it will be worth it... instead work on getting a nice blockout in first... and get a first pass of lighting...then look at splitting it up into assets alot of people think of environments as making…
The deadline for the Brawl competition is fast approaching with the May 6th deadline being literally days away. Get your stocks of caffeine in order and be ready for an intense push to the finish line - it's crunch time and no doubt lots of you will be pulling all-nighters to get your art finished! We'll be starting a…
Trying to use paint deform with a camera map world space modifier on top of my stack. Seems buggy i.e. my paint brush disappears. I tried with another WSM and had the same issue - any ideas if there is a solution? I need to see the end result of the WSM to see my projected texture.
I didn't draw before modeling. I'm sure it would have helped, and sculpting definitely would have, but in the end, it just takes alot of practice. I've been doing 3D for 10 years now, and still learn new things all the time. It also helps to do different styles/types and not just hard surface or just vehicles. Which is…
Very fun game! I enjoyed the SP and Coop. Nice env work, It felt more like an halflife experience then the first one( not that the first one was awsome or anything).. voice acting was great! Did anyone see another human entering a door at one point? I dont remember exactly where, it was toward the end, i think, during one…
I cant figure this out. I went back and in fact made the front doors of the cabinet into separate smoothing groups for each plane and then separated the UV's as I thought for some reason that was causing the problem. (Well that was a waste of an hour). It ended up with the same results you see. I used Xnormals shader as an…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
Hi, My annual subscription is about to get renewed tomorrow which I don't really want to happen at the moment as I am not using Substance too much at home since we have Substance at work. Unfortunately I am very confused about which option to pick when cancelling - simply cancel or buy a perpetual licence. Because the…
Just because there are more positions for env modeling and it might be "easier" to land an entry level spot because of this... Does not make it any easier, I actually think in some ways env modeling can be harder. You have to make an entire world believable, rather than just fit a single model into a world. Attention to…
Hmm world-aligned may seem like a great time-saver, but it often ends up hurting the assets. * What happens when an asset is rotated around the up-axis? Not an unusual occurrence when building levels. * Often there are performance implications, if the textures are being blended between the 3 planar projections. * You get…