I have a mobile VR project that is in immediate need of freelance animation help over the next 3 months or so. Basically there are 2 major animation tasks: 1. Sequencer animations of creatures on moving paths. This game has a bunch of simple, short sequences we fire off to have animals moving around on paths as you travel…
We are currently looking for a 3D artist to help us create stylised low poly buildings for our open world mobile title. Work will consist of modeling a high poly building which then must be baked onto a low poly version. Texturing diffuse maps, with AO baked into the diffuse and shadows/highlights either baked or painted…
Hello, I am looking for talented artists, for 3D Environment modeling and texturing.Final assets & locations to be used within GPU. Based on photos, the aim is realistic as possible. Zbrush normal maps to acceptable polygon budget. Timeline : 10 days.Good news : Camera is already done, so details needed based on camera.…
Hey All! This is my first totally complete game asset that I would like to post on here for comments and critiques. It's a revolver losely (very losely) based on the Colt 45 found at this web site: http://www.uberti.com/firearms/cattleman_matching_set.php I modeled it in 3ds Max 2011 and textured it in Photoshop CS5 It's…
Art-Studio is an outsourcing company focused on creation of graphical assets for computer and video games. At the present moment Art-Studio has taken part in more than 15 large-scale game projects. Our services http://www.art-std.com/home.htm Portfolio http://www.art-std.com/portfolio.htm Wide experience on manufacture of…
The is my first work in substance painter. This asset for practice and portfolio purpose. Modelled in 3Ds Max and finished texturing in substance painter. I use Photoshop to create some alpha, rendered in Marmoset 3. Check out my artstation: https://www.artstation.com/aloksaha
Hi Guys nice to meet you ;) There is a thread where I will post differents propositions of 3D assets like AAA video game's meshes. It's a forestate of a project in UDK we will start with a friend, in the coming months. We will propose an interactive tour of a fantastic world where an ancient tribe toke place on the ruins…
What according to you should be the number of triangles in models and assets for the environment? Is the present day times, you have to pay attention to the number (of course within the limits reason). If so, what limits should oscillate? I would add that I mean the third-person game.
Hello everyone. Is it possible to kit bash a game asset in a modelling program? Ive recently put together this sci-fi like security camera in MODO, but its all made up of separate pieces. I have made a duplicate of the camera and merged all the pieces together, but that doesn't make UV creation any easier since the edges…
Hello, I am a bit of a newbie at working with 3D and am about halfway through building my first major piece that I hope to include in my portfolio. I was hoping to get some critique and suggestions on what I could do to improve. My scene isn't entirely... Put together yet so I just have some renders of a few assets I've…