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Kitbashing a game asset in modelling program?

Jam25
polycounter lvl 4
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Jam25 polycounter lvl 4
Hello everyone.
Is it possible to kit bash a game asset in a modelling program? Ive recently put together this sci-fi like security camera in MODO, but its all made up of separate pieces.

I have made a duplicate of the camera and merged all the pieces together, but that doesn't make UV creation any easier since the edges are not connected.

Any advice will be appreciated :)

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  • Elrinion
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    Elrinion polycounter lvl 2
    There's no automatic way of doing it that's for sure.

    You can just unwrap each element as a separate UV island.

    Other way is to use an intersection boolean operation and delete the non outside visible faces. Then you merge the generated vertices.

    The bad side of this kind of operation, is that it generates a lot of garbage vertices that need to be cleaned up.
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