Hi! I'd love to get some feedback on my third ZBrush sculpt - it's Naija, the main character from a game I made called Aquaria. Here's the original concept art I did for her when the game was released in 2007: http://www.bit-blot.com/aquaria/naija.html I'm a 2d artist who's trying to get into 3d modeling, with the eventual…
You don't really sculpt with the 2.5D tools, once you make it tillable you make a displacement map of it and use that to re-project your sculpt and keep sculpting as normal.
I feel like this sort of thing always happens to me :/ I have a simple model in zbrush but it wont let me sculpt on it, it wont let me adjust the move or scale tools either. Every time I go to click on the model it rotates it as if I am clicking off of the model and on the canvas. When I open up a new file and throw a…
Morning Polycounters, Just thought I'd pimp this maquette I sculpted for Ironclad Games' Sins of a Dark Age, which is a new MOBA currently in closed Beta. He is a Melee DPS kind of guy and is my favorite of our concept artist, Quinn Simoes' designs. He stands about 9 inches with the helmet off and is sculpted in super…
I didnt want to ask because it sounds rather simple but I cant seem to find/ figure out a solution. I've sculpted a character, one average and one fat. (same polygons) I created a low poly from the average and now how do I create a morph into the fat ? What i had in mind is the retopo could remember what face each point is…
Hello, I'm having a bit of an issue when placing scales on a snake I've sculpted. I am using the Standard brush with a custom made alpha + DragRect stroke. Problem is that when I place scales close to each other they go on top of the last one... which is expected obviously. Is there a way to control / mask / tweak the…
Hi there. I have a problem which occures sometimes when sculpting rocks in MBX. Its the fact that the rock gets stretched too such a degree that it ends up looking blurry, and is most of the time unfixable unless i have several layers so that i can go back. I know that a clean topology is important when im exporting my…
hey guys, i decided to start a thread for a character sculpt i'm doing. i chose Quinn from League of Legends, since i think her concept art is way cooler than the ingame model. plus she's awesome. i just finished blocking in the main armour bits. this is my first character sculpt and my first full blown zbrush project. i'm…
I'll keep a long story short, I've been trying to get a good visual representation of one of my characters, I saw this as an oppertunity to get better at many manors of design, at the moment I'm trying to get better at sculpting via zbrush. The target is a young teen girl roughly 14 - 18 years old. for the moment I'm…
Hello there! Feast your eyes on my 1.5th attempt at sculpting posed bodies. Ballet is a running theme with a lot of my sculpts as I'm inspired by the lines, and contours created by their moves :) That being said, compressed and stretched muscles are not my strongsuit and welcome any and all feedback/criticism you may have.…