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Mudbox mesh stretch while sculpting

grimsonfart
polycounter lvl 4
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grimsonfart polycounter lvl 4
Hi there.

I have a problem which occures sometimes when sculpting rocks in MBX. Its the fact that the rock gets stretched too such a degree that it ends up looking blurry, and is most of the time unfixable unless i have several layers so that i can go back.

I know that a clean topology is important when im exporting my base mesh from 3Ds, but still happens. I can't really sculpt at 25 mill+ polygons because then it starts lagging alot.

Is there a feature i dont know about here? Or is this just the way MBX is?
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