Hi there.
I have a problem which occures sometimes when sculpting rocks in MBX. Its the fact that the rock gets stretched too such a degree that it ends up looking blurry, and is most of the time unfixable unless i have several layers so that i can go back.
I know that a clean topology is important when im exporting my base mesh from 3Ds, but still happens. I can't really sculpt at 25 mill+ polygons because then it starts lagging alot.
Is there a feature i dont know about here? Or is this just the way MBX is?