Yeah, built my system a few weeks ago. It's a Intel 2600K 3.4Ghz, 8Gigs of ram and a 460Gtx 768Mg card in it. And a SSD 64Gb as system drive. Now i got this super annoying lag when i select something in Maya viewport. It's a bit random but 3/10 times i get a lag when i select anything in the viewport. Ofc i tried to change…
When I watch some movies at youtube, I think about one thing - there is written 360p and 480p, so why the playback window for these videos has always a bit higher resoulution? for 360p videos , the window is 700 x 395 pix (+- ) for 480p videos is 930 x 520. Why do they scale videos with exaclty 360p for higher window? Why…
Give Us The Funk. A funked Up Story About One Mans Rise To The Top is a game i and a couple of friends made for a game jam at our local University. quick explanation of the game: Your goal is to reach the top of the building to confront THE MAN that now controls all funk(this worlds energy source). You will reach the top…
Hi all, First post here, never really knew about polycount til I found an awesome thread on normal mapping here through a search. So, again, HI! Looking for some critiques on how to give this thing a bit more character, and what y'all think of the idea of an "engine glow" in the rear cone. It's a game model for my…
Opinions about this tablet?I am planing to make dota2 concept art with it,i think the small size will be enough but im not sure about how do you know where abouts your going to draw if you cant see it on the tablet? Is it worth?
Day 26 Reference: https://www.artstation.com/artwork/48z2W4 by Dmytro Bajda Day 27 Reference: https://www.artstation.com/artwork/Kr2KWX by MashacK Day 28 Reference: https://www.artstation.com/artwork/JvVRwA by Kirill Senzu Day 29 Reference: https://www.artstation.com/artwork/Z52PqX by Soff (Chili) Just one more day to go!
Day 26 Reference: https://www.artstation.com/artwork/48z2W4 by Dmytro Bajda Very fun sculpt! I don't think I captured it perfectly but this is a new style exploration and I feel like I learned a lot of small things :) overall very happy with it
Last week I used consistent references (nsfw) to improve the human female basemesh. It's still damn hard to make something that doesn't feel uncanny, but It's just a matter of learning and forming the neural connections and muscle memory that will enable me to 'see' what works and what doesn't. Ideally over the years I'll…