Hi, everyone! For the last 8 weeks I was working on my final project for my college. Now it's done I and want to share with what I managed to do for this 8 weeks. This was also my first time when I used CryENGINE 3, so it was a really interesting learning process. It added more challenge for this project and made it more…
Hello - i currently run a 2 monitor set up and am planning to buy a cintiq. I would like to keep both monitors in addition to the cintiq as i will not always be using it. I currently run a geforce gtx 460 and am looking to upgrade a bit but within reason. I primarily use this computer for photoshop and illustrator,…
We're now into the third week of our Team Fortress 2 contest, and there's so much going on it's unbelievable! The deadline is still a comfortable 15 days away, and the contest forum is crammed full of awesomesauce. Here's a quick round-up of some of the things that caught our eye this week! Sorry for the delay this…
Hi all. I realize this workshop has been up for a while, but I was hoping to get some feedback on a few challenges I've been facing. I wanted to use this workshop as an excuse to practice hi poly modeling as well as workflow in general. However, at this time I've been butting my head against the wall for 10+ or so hours…
Hi all, i have been creating a custom character for unreal 3. This character is a quadruped. The reason i did this project was to investigate the uses of non-bipedal characters in current games vs bipedal characters. There are far far more of the later but for no clear reason. Anyway this character is in the unreal engine…
I need an expert here. Or at least someone with more knowledge then me :) First off, I'm a beginner.. Here's my model. . . Now. . I'm having a problem exporting this into Cryengine properly. I need to set it up for touch bending, vertex paint, etc. I need to learn how to do this, as this isn't the only tree I want to use…
Good day polycount! DM-Obsidian is a (Team)deathmatch oriented 8-16 player map i created for Unreal Tournament 3. I started off in UDK to practice some asset creation but decided i wanted to turn it into a full sized map i could play with friends on our annual lan parties and such. For this to work, i had to use the UT3…
Gears 3 char models I did. Art Direction by Chris Perna. Concepts by James Hawkins. Parts and pieces are from the great team here at Epic. Too much to point out in entirety. I.E bottom half of Commando Dom is mostly Lanning (salvaged). Bottom of Digger Boomer is original boomer. Butcher Boomer was originally done by Mark…
Hello! Tunnel Vision Games is an indie company working from Denmark. We are currently developing Lightmatter, which is an atmospheric first-person puzzle game where shadows kill you. The game is made Unity and will be released on PC later this year. https://www.youtube.com/watch?v=pJewYw6Jk0w We are looking for a strong…
The WitchersForge has set a very abitious plan into motion when we decided to try the seemingly impossible. As some of you might have heard, Witcher 3 did not come with the highly anticipated modding tools one could hope for. Although limited in many things the WitchersForge is dedicated to make some of those possible. For…