Well those people were wrong. If you want to make environments, stick to UDK/other game engines, Rendering enviros in maya is a big nono. Also its alot easier to work with environments in an engine than in your 3d-package.
Original Concept by: JC Jongwon Park (https://jcpark.artstation.com/) Most Recent WIP shots. Up until now i have been mostly working on the far-away views of the scene, but i plan to make shop/market assets in order to make it seem more alive. The original concept has a lot of tarps hanging from the buildings and i really…
Current Status of the Games: [FONT="]In Production. Alpha set for the upcoming months. [/FONT] What we need: [*] [FONT="]Environment Artist (2D) - Will be responsible for taking concept art and building the in game assets (backgrounds, walls, platforms, etc). Animation skills not required but a plus. Previous…
Hey guys, Just wanted to post my WIP portfolio :) http://www.metalliandy.com Got a few bugs to fix and i have change the background on the bed images and get a LP shot for the tyre (main PC is down so i cant access the main files yet), but i thought it was high time for some crit. Thanks for looking :)
Not a bad environment at all. I agree with the cooler colors comment, though. The bark textures on the palm trees look too square and uniform in my opinion. Also, some of the grass on the bottom left of the screen pops out of the ground sort of weird. Like you need to offset it a bit. Good work overall, though. Keep…
Hi there, I'm a 3D and 2D freelance artist based in the UK, formerly of Creative Assembly. I'm currently available for work! Feel free to get in touch :) Portfolio; https://www.artstation.com/anyatheartist Email; anya.elvidge@hotmail.co.uk
Hopefully the title makes sense, but I essentially want to be able to record facial and motion capture data over 30 minute sessions, and then edit it down. I'm finding a lot of programs such as unity struggle with the editing process of this. And I'm considering maya, however I'm concerned with its ability to handle long…
The Artstation Challenge: https://www.artstation.com/contests/beyond-human/challenges/30/submissions/20664?sorting=popular The current progress: made some bark in SD for the competition as well, trying to go for something stylized and not too noisy :) I've also worked on a bunch of other things, learning more about…
Just wanted to share my current project - an ammonite that I've modelled and placed in a scene setup in UE5, using rock photogrammetry that I took while on holiday this year. The particles and plants are from a free ocean pack from a year or so ago on the unreal marketplace. I wanted to spend more time on lighting, colour…