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Best motion capture environment for long form animation.

polycounter lvl 4
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moliminous polycounter lvl 4
Hopefully the title makes sense, but I essentially want to be able to record facial and motion capture data over 30 minute sessions,  and then edit it down. I'm finding a lot of programs such as unity struggle with the editing process of this. And I'm considering maya, however I'm concerned with its ability to handle long scenes of probably dense keyframes. How well can it handle this workload? 


  • CheeseOnToast
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    CheeseOnToast greentooth
    You might have more luck with a dedicated program like Motionbuilder. When we were doing mocap, our animator preferred it over maya for the initial stages of cleanup and editing. There is a trial, so you can see for yourself if it's fit for purpose.
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