Hey guys! this my first post here and i'll would really appreciated if u could give me some advice on my journey on making my first game character. I've been trying to recreate this character, which is designed by Jane Katsubo. Well, i started to create the basesculpt in Zbrush, which looks like this: I'm quite unsure…
I thought i'd start up a new project based off of an existing concept. I wanted the concept to be loose to see how i could adapt to it and hone my modeling skills to better fit the concept. I picked a concept from cghub.com by Numioh. http://cghub.com/images/view/3784/ I thought it was a cool looking speeder bike design.…
So hey. Haven't used maya for ages and I'm now quickly relearning the steps so employers will love me more. I'm kind of under pressure to finish this as quick as possible so any help would be greatly appreciated. I got a high poly door (a basic one but still). Here's a shot of the lowpoly + highpoly together + high poly…
Hi Everyone, Im building an interactive kids adventure book for the iOS platform.Im working on the development side(Unity) but Im looking for someone to model/rig lowpoly characters. Im still in the concept/prototype phase,so id be requesting assets on a phased basis,but it would be good to find someone talented and…
Hello guys. I want to show you my latest work. It´s a HK 416 rifle and I made some changes to the original model and gave it some attachments. The stock is a magpul CTR because I don´t like the default one, I added a reddot sight, a laser, a magpul AFG, a ranger plate for the magazine and a solarforce L2M flashlight. Feel…
Like I said in the Wip Thread I´m currently learning Max. I´m doing one of Poop´s lowpoly modeling tuts right now and have come to a point where i can´t continue. I have a head made of a box and a body made of a cylinder...now i want to weld the vertexes of the neck to the head. Because they´re two seperate objects i can´t…
Latest Update: ____________________________________________________________________________________________ Hello! Here, I'm going to be making a throne room of a king of the kingdom in the desert. It's architecture will have features of Old Egyptian Culture combined with old germanic, nordic and slavic cultures. Basicly,…
ZBrush uvmaster is used mainly for noisemaker its not really a dedicated module. You dont have the control you need to produce product ready textures, its sort of a between step. Decimation master is mostly useful for creating templates to send to your 3d app as a reference. Usually you send a decimated mesh to an app…
This is rarely the case, and rarely necessary, in professional life though. You make your assets and then lay them out in unreal. That's why it has a layout tool. I only bake in substance designer or painter. In my experience nobody notices the very slight quality increase from baking in separate tools. My workflow…
It is most visible when lit at sharp angle, but you can definitely see it with in direct light as well. The material is fully metallic though with roughness set to 0.5 maybe, so I guess it's contributing. It's not really banding, because those are exactly the polygons on the lowpoly mesh that are showing up. I'll try the…