Initial phase 1 is completed, and project role is filled. Thanks guys, the people on polycount here are fantastic. ---- We're building a 3D scanning app called Monocle. It lets the user scan in their 3D world and share directly with each other. App development is nearly complete, so first bit of work is primarily defining…
What to CreateTwo (2) different fully textured environment assets * Create a ow-poly fully textured model of a unique Turret or Inhibitor and a Creep Den * The Turret or the Inhibitor should show your ability to create hard surface models and textures * The Creep Den should be a small area that you would find some of the…
Hey everyone, so I just played my 9th and 10th league of legends games ever, after not having played for a year and noticed that a lot of the effects in the game go very quickly and there's hardly any charge times. So, my take on the intent of separating effects into 'charge, attack, impact' is not as exaggerated as some…
I was wondering if anybody has used laser scanning tech in their pipelines before, particularly from a character art point of view, and what they thought of it? As a character artist, the thought that a machine can capture a photo-realistic, highpoly "sculpt" and texture passes in minutes rather than the weeks it would…
Hi, I've started a new series of creature sculpts from a recent client. In this series I was given a 3 day timeframe for each character since they were being created for an Ipad game called Contact 2320 from Lucidwizard. The client didn't want me to spend tons of time on each character so I decided to record each…
Fun model you've got here. While I'm not a character modeler or animator, there are a few things I'm seeing that I believe I can help you with. Start by looking at muscular character models and studying their wireframes. I looked a lot at Hulk models since I thought they'd be most similar to yours in terms of anatomy and…
Hello ! :) A few things : -Did you make a high poly for the whole gun ? the wooden parts(Handle, etc) looks like they just have average normal map without any baked data. And I don't have any reference under the hand but I doubt they were that square-ish. -I think your metal texture have to strong scratches. And those…
Shiniku, Thanks very much for taking the time to reply. I must admit I was a little disapointed at the lack of activity initially but I completely understand people do this off their own backs so I can't expect instant results and from what I usually see the feedback is worth the wait. However as it's a Uni project due at…
Hey all, thanks for your comments. To those who mentioned the bricks, thanks but I have to say, there's nothing special about the way I made them.. I've made tileable textures in Zbrush before using the method Holland mentioned, make a few unique pieces then rotate them around and reuse them. This time I wanted to…
I don't have too much of a critique for you as I've been in the industry about as long as you have, but I wanted to let you know that you don't need to be shy or intimidated. Keep sharing your work freely and appreciate the works of others too, because right now your art is looking great, and your optimization looks good…