What to CreateTwo (2) different fully textured environment assets
- Create a ow-poly fully textured model of a unique Turret or Inhibitor and a Creep Den
- The Turret or the Inhibitor should show your ability to create hard surface models and textures
- The Creep Den should be a small area that you would find some of the creeps on the map living
- This should include a rock and a bush or tree (nothing else is required)
Things to keep in mind- There are no hard limits on polycounts but efficiency is appreciated: use your best judgment and make every polygon count
- Try to keep the texture for each item on its own single 2048 diffuse sheet
- You can recreate a Turret or Inhibitor already in the game or create your own design.
What to deliver
- Beauty shots of the high poly models (high resolution) at angles that will best show the quality of your assets (Optional if you created a high poly model)
- Beauty shots of the low poly models (high resolution) at angles that will best show the quality of your assets
- Texture with flat lighting on, as found in League of Legends (LoL)
- Composite shots of your assets over the updated Summoner’s Rift map (3/4 view)
- The goal is to see your art in context to the rest of the environments found in LoL while being mindful of the design requirements of the MOBA genre
- A construction shots (high resolution) which should include the following:
- Wireframes of the low poly models w/ polycounts
- Texture Sheets showing a good demonstration of economical UV space
- Any reference and/or sketches that illustrate your thought process
Summoner's Rift Reference Images
How Riot will judge
Replies
(A typo with "Create a ow-poly fully textured model" - low not ow poly)
Just to make sure I understand properly - I can make either the Turret or the Inhibitor but I MUST make the Creep Den no matter what?
Autumn Rift