Ok, this is driving me nuts. I'll try and be as short and to the point as possible, while still hopefully giving enough info. I'm attempting to use a normalmap generated using xnormal in photoshop off a simple hand painted heightmap. The idea is to keep things modular, use 1 texture for a heap of details, cut and chop…
Hey there. Deuces Mcgee here; and I'm looking for people in the line of modeling, texturing and rigging modular game models. I've been using Unity for roughly 2 years as a coder and am confident enough to start building prefabs for the market. I'm familiar with 3d modeling formats and have dabbled on and off in blender for…
After doing a few speed environments for a client of mine I've picked up a lot of new techniques and also a lot more knowledge about working with UE4... So I apologize for scrapping previous environments I swore to myself I'd do but after much consideration and concept digging I've found something I can see myself…
Hi, First of all I specialise in 3D mainly but haven't dabbled in creating levels before, even though I'm proficient using Quixel and substance painter. However we have a VR project in from a client and they want to show a futuristic environment like this one, which we are aiming to build in 3Ds Max or Cinema4D. Then get…
Hey everyone, I've made a few posts on here before with my own asset creations. I recently started branching out and expanding my skills by going from just asset creation to also applying those skills and creating whole environments based off a concept art. I'm hoping this path will actually make me more employable in the…
Barri allen: yup, I agree, its a bit too rough right now :] dogzer: thnx! Some random stuff being built, like cardboard boxes, some more modular pieces, here is another building block. Larger update soon :]
The platform is in a state where it just needs a couple of props and some adjustments in and around the gravel area to break it up (as well as some more tracks) but it's time to move onto the next stage of this, which is creating a small microcommunity beneath the whole station. I plan to make a modular street set I can…
Using a few basic modular building pieces, I was able to block in and build the main structures and pipes. I looked into and took some inspiration from how this guy built his Victorian street scene here. I strayed a little from the concept, just because of how flat a lot of the architecture looked in areas, but I'm still…
To claim that one engine is simply easier than another is ignorant. It all depends on the level concept you intend to create. I recommend you not pigeonhole yourself to one toolset. Each of the big three is built with the studio's specific goals in mind which give them specific strengths based on the associated product.…
Since the entire scene is repetitive pieces, decided to build a few modular pieces I could work with and unwrapped these few pieces . Imported the pieces to Unreal, and started filling up the initial blockout with the modular pieces and used materials from Megascans library. I thought Ill put in the few filler props that I…