Figured It was time for me to improve my HSM as everyone my age is better at it then me! Just realized I've only got 3 months till I'm X, I still thought I was X how the hell did that happen! My computer is already lagging, not a good sign eh. About five hours in,
I am having trouble moving the player after the cinematic ends. The player hits the trigger at which point a static mesh of the player walks over to something in a matinee. After the matinee is over I would like the player to end up in that spot rather than end up where he first triggered the cinematic.
I think you need to take a step back and study first what you want to achieve cause i feel youre operating blind in those regards. The polycount wiki is an excelent resource repository, i recommend you start there ! Good luck !
Hello, My name is Steve, Im currently a final year Game Design student. I will graduate in July and after that, I would like to start my first major indie project - for that, I need a team to work with. Im looking for enthusiastic individuals to join with me in creating an indie team. Im not requiring people to have any…
So the game I'm working on now at Neversoft is wrapping up soon. I wish I was able to have been here earlier to have contributed more, but there is always the next round! IGN's first impressions: http://ps2.ign.com/articles/642/642020p1.html In game footage of gameplay: http://media.ps2.ign.com/media/747/747966/vids_1.html…
Hi guys I ran into a problem today that I can't get fixed. I guess its more a fault of my own and I hope maybe some of you can help me out. So I started on a SW Hangar bay project about a month ago and I'm now lighting it but I can't get it to look good. I've attached an image of a presentation of john knoll in wich he…
"Theyll be fielding questions from how to build a portfolio, to what its like to work at Blizzard, what qualifications we look for, and even how to best approach the Student Art Contest and Internship Program (submissions close January 31!)." http://us.battle.net/sc2/en/blog/8441650/ At 8:00pm EST or 5:00pm PST