me and my bro roleplay on text chat on skype, improvising the character as we go and figuring out it's main features in terms of personality and look, from there its scribbled and over several weeks we continue to flesh out the visual and then I model it.
That seems pretty slow chimp - I thought you were knocking out AAA assets in 4-5 days.
lol :P never said characters, and never said me. A non hero prop should be done in a week indeed. That said, most of the time I mentioned is design, the actual modelling probably would take a couple of weeks ideally. Anyway you know my intention was to get someone to not spend 2 months on a project before they have the skills to justify that long, and instead bang things out in a week till they can get to average portfolio quality with that time, and then take longer on something better than average.
If it's a job I alter a zbrush model I already have. If it's a challenge and/or fun I start from a zsphere, and lately a dynamesh, and just let the character grow from there.
That is pretty nice, can you show what the topology looks like? Whenever I've built zsphere basemeshes for humanoids it is always a massive struggle to get big poles out of the center of the chest.
Replies
Use whichever medium that allows you to visualise your ideas as efficiently as possible with the least amount of effort and as fast as possible.
Whichever way is the best for you, pen and paper, photoshop, google and photo ref bashing, zspheres or some other way - remember to kill your darlings
Please see our Info sticky for info about how to approach this, especially the How To Ask link:
http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#asking
Show people that you've done your homework, and they will be much more likely to put the extra work into their own replies.
That said, most of the time I mentioned is design, the actual modelling probably would take a couple of weeks ideally. Anyway you know my intention was to get someone to not spend 2 months on a project before they have the skills to justify that long, and instead bang things out in a week till they can get to average portfolio quality with that time, and then take longer on something better than average.
So this is from a series im doing on my twitter of a complete process for a game character,
Image above being stage 1, this is what the topology looks like at stage 2,
I got stage 3 up and stage 4 should follow by the end of the weekend.