Click me! Hey Everyone! I am happy to announce my Hue Saturation Luminance shader for Marmoset Toolbag 3 has been released! You can find the link to the shader on Gumroad here. The downloadable zip contains a shader extension allowing for Hue Saturation Luminance modifications Toolbag 3 shaders. Features: * Independent…
We offer a free 30-day trial, so if you're curious if you can give that a go: https://marmoset.co/toolbag/ Many new features and improvements were added for the 4.0 release, as well as subsequent patches. 4.05 is currently in beta and you can test the latest features here: https://marmoset.co/toolbag/beta-history/ Here's a…
Having trouble with Dota specular in Toolbag 2.06? There was a bug with the new area lights feature when used in combination with the Dota shader and Blinn-Phong where the specular exponent (gloss) value for dynamic lights was locked to max glossiness. This will be fixed in the 2.07 update, but we decided to release the…
Papa has a brand new bag... and by papa I mean you. 8Monkey Labs released version 1.4 of the Marmoset Toolbag Marmoset Toolbag 1.4 Announcement New Features: * 9 new high quality sky lighting presets * Over 20 new light gel presets * Improved depth of field effect * Automatic check & installation for new versions *…
Marmoset Toolbag 2 Tutorials & Demos Tutorials: * Getting Started, an intro to TB2 (text) - By Joe Wilson * Physically based rendering theory (text) - By Jeff Russell * PBR in practice (text) - By Joe Wilson * Dota 2 Shader (video) - By Joe Wilson (most of this can be automated in the current version by importing the .vmt…
After last year's positive reception to 8monkey's release of Toolbag, we've decided to make some major additions and updates. Behold, version 1.0: http://www.marmoset.co/toolbag For those of you who don't know, Toolbag is a realtime material editor and presentation tool, based on our Marmoset engine. It's a quick way to…
Hello polycounters, I'm having a strange problem regarding how the normals are shown in Toolbag, I made the textures on Substance Painter and exported them to Toolbag, as you can see at the image the normal map behaves in a strange way, causing a hard color change that makes the seams too noticeable. I tried changing the…
The Marmoset Winter Sale is here! Buy now and unlock the power of the brand-new ray tracing engine, RTX-accelerated baking, 3D texturing tools, and customizable UI. You’ll receive 15% off the first 12-months of any Toolbag subscription, and 15% off any perpetual license for Toolbag 4. Don’t miss your moment to save on the…
In Toolbag 4 no matter which renderer I use I'm not getting any transparency in my renders, meaning the transparent material in the scene has no alpha. Ideally, I'd like to get the same transparency results you'd get with the default glass shader in Toolbag 3, but with the quality of ray tracing in 4. Like I said I'm…
Hey Guys, I've got problems with getting displacement maps work in Toolbag on OS X Yosemite (10.10.2). See attached image. The warning: "GPU support not detected". I read somewhere that displacement maps are not supported on OS X in Toolbag, because it uses DirectX, which is a Windows thing. My question now: Why is that?…