Marmoset Toolbag 2 Tutorials & Demos
Tutorials:
Older tutorials for Toolbag 1 can be found at
http://www.marmoset.co/toolbag/learn - some settings may be different, however, many concepts still apply (especially the lighting tutorials).
Example Scenes (FOR EDUCATIONAL USE ONLY, COMMERCIAL USE IS STRICTLY FORBIDDEN):
Third Party:
Please feel free to post links to your own, or third party tutorials and I will get them added to the list.
Is there a topic you would like to see us make a tutorial to cover? Let us know here.
Replies
No, not specifically about the diving helmet, but feel free to ask any questions you have about it and I will try to answer them.
I'll try:
What applications were used to create this, especially for baking maps and texturing?
Was low poly model totally smoothed or it had smoothing groups and UV splits at hard edges?
The base highpoly was modeled in modo, all the main components etc were done there.
Then I brought it into mudbox to do the welds, and to beat up the main shape (give it a hammered look).
Lowpoly and uvs were done in modo. Normal map and color mask bakes were done in Maya, hard edges were set to the UV seams. Tangent space set to Maya in Toolbag 2 to make sure the shading looks nice. I baked an AO map in xnormal as well.
Texture was created with dDo (the first version, not the latest), many of the drip effects and things like that were done with the various effects in dDo. Almost the entire texture was done in dDo actually, just a bit of seam cleanup at the end in photoshop. I tried to use physically accurate reflectivity values wherever I could find them. This was before dDo had a metalness map input so I just used white and black values for my spec map layers to make a metalness map.
Hope that helps
Also has the highpoly cage files in OBJ format
I wrote a quick reference guide to go along with the video Character Setup video tutorial that goes overall the skin shader settings, hair, eyes, etc.
http://www.marmoset.co/toolbag/learn/character-setup
Thanks to Yuri and Ryan for allowing us to use their art content.
http://www.marmoset.co/toolbag/learn/glass
Thanks
Reed
Your wish is my command.
Seriously though, this is coming in 2.07, already partially in.
Marmoset Presents: Just a Tip | Center Your Pivot
We're beginning a new series of short video tutorials designed to enhance your Toolbag 2 experience. The first episode explains how to ensure your Marmoset Viewer scene is easy to navigate by centering the camera pivot point in Toolbag.
More info:
Marmoset Toolbag 2: http://www.marmoset.co/toolbag
Marmoset Viewer: http://www.marmoset.co/viewer
Many thanks
Lawson
Toolbag 2 does not support particle effects, so it may be difficult to import your fire effect. You may need to bake it to a texture.